The Greatest Guide To Walt Disney World

A Biased View of Disney Board Games


Walt Disney WorldVintage Disney World


1972 Milton Bradley "A See to Walt Disney World's Magic Kingdom" board game. For numerous years now, I have actually remembered a little bit of a parlor game I owned when I was young. All I could remember was needing to assemble a cardboard monorail that rose & went around the board.


I also guessed from my age, maybe it was around 1971 when MK opened. At different times, I have actually attempted googling, but no luck. Last night, I finally struck the proper mix of words ... and found it !! Now, I remember far more of the game. I remember putting whatever together more than playing it though.


So I'm guessing it wasn't popular? Pretty funny looking back. It needs to have been a present from someone, since my moms and dads were not Disney people. lol.


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Today is the 44th anniversary of the grand opening of Walt Disney World. In honor of the anniversary, I'm publishing photos of the Walt Disney World parlor game from Milton Bradley. It was December of 1972 and my mommy and I were in the toy department of Sears. She informed me to pick something out to offer to my brother for his birthday, and this is what I selected.


The disk would then roll down a ramp and out the front or back door and roll across the game board. Wherever it stopped, that is where the player was to move their playing piece (vintage disney board games). If you arrived at one of the 4 spots marked "Monorail Spin", you would discard a Monorail "ticket" and then you could slide the Monorail cars and truck along the track to advance your playing piece to the other end of the board.




Interesting. They should have just done a cross promo with the Florida Citrus Commission and included the Orange Bird! I like the graphics utilized on the video game board! For the "Tea Cup Trip", the directions state, "A player getting here at the Tea Cup Trip entrance must board this trip. He spins the spinner and moves the Tea Cup Ride the very same count.


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Vintage Disney WorldWalt Disney World
The turntable was to be rotated a quarter turn for each number spun, however, the instructions never state whether you needed to consistently turn the Tea Cups to the right or to the left. I wonder if we ever considered that as kids? Could that be Anita Bryant in front of the "orange juice" refreshment stand? Hmmm, I don't see any whip cream on her face, so most likely not! If a gamer arrived on an area that was already occupied by another gamer, he/she might move that other player to among three beverage stands on the board (consisting of the Ice Cream Station) which gamer would then need to continue their game play from that spot.


Here are some of the "tickets". Each gamer had their own color that corresponded with their playing piece's base. I question why every ticket has the Monorail on it? The item of the video game is to visit all the park destinations and consume all of your tickets. The very first one to do so, wins.


59 back in 1972! Pleased 44th Anniversary to Walt Disney World's Magic Kingdom! (To see another children's video game from 1972, that was based on a Disneyland and Walt Disney World attraction, click here: Whitman's Mad Tea Celebration Game.).


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Walt Disney World and Disneyland are normally considered some of the best theme park worldwide. While it is kind of odd to see a parlor game based on an amusement park, there have in fact been a couple boards games websites developed over the years about Disneyland/Disney World. While I am taking a look at the 2004 version of the Disney Magic Kingdom Video game today, there was another Magic Kingdom video game released back in 1972.


The Disney Magic Kingdom Video game has enough appeal to attract Disney fans but shares too much in typical with conventional roll and move video games to interest anybody else.How to Play My Thoughts Should You Buy? CommentsA gamer begins their turn by rolling one of the two dice. If a gamer is at a railway station they can choose to roll the red railroad die.


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When a player rolls the white die they will have the ability to move their playing piece up to the variety of areas they rolled. Players don't have to use their entire roll but they must move a minimum of one space. While moving each area on the gameboard counts as one space.


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When a player starts their turn on a railway space they have the see here choice of rolling the railway die (walt disney world). When rolling the railway pass away there are two prospective results: Rather of rolling the railroad die the player might choose to utilize a Railway Pass which lets them immediately relocate to one of the other railroad areas.


This is done after the player has completed all of the other actions for their turn. If the card is a Railroad Pass or a Fast Pass the gamer can keep the card in their hand. This gamer has actually rolled a two so they will draw an event card after they have actually completed the rest of their turn.


The gamer who drew this event card gets to send one of the other players to the Main Street Parade area. Some special guidelines relating to the occasion cards are as follows: If an event card says "send out any player" they can send themselves or any other player. If the card says "send another gamer" the gamer can not send themselves.


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The railway spaces, details center, emergency treatment, food court and park entryway are not tourist attractions. If a card has a player move somebody to get Mickey's or Donald's autograph, they get to picked who is transferred you could try here to the area and collects the sign. They also get to select where Mickey/Donald move to.

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